If you are already untapping your artifacts for effects, it can even be in a Constructed deck
If Lich-Knights' Conquest is countered, you won't sacrifice anything

Omo Gates Land (41) 1x Baldur's Gate 1x Basilisk Gate 1x Blast Zone 1x Cloudpost 1x Command Tower 1x Dark Depths 1x Deserted Temple 1x Dreamroot Cascade 7x Forest 1x Glimmerpost 1x Gond Gate 1x Heap Gate 6x Island 1x Lumbering Falls 1x Manor Gate 1x Overflowing Basin 1x Path of Ancestry 1x Reliquary Tower 1x Scavenger Grounds 1x Sea Gate 1x Simic Guildgate 1x Sunken Citadel 1x Temple of Mystery 1x Trenchpost 1x Trenzalore Clocktower 1x Urza's Mine 1x Urza's Power Plant 1x Urza's Tower 1x Vineglimmer Snarl 1x Yavimaya Coast Sorcery (8) Creature (22) 1x Arixmethes, Slumbering Isle 1x Avenger of Zendikar 1x Bonny Pall, Clearcutter 1x Coiling Oracle 1x Dune Chanter 1x Hydroid Krasis 1x Jyoti, Moag Ancient 1x Magus of the Candelabra 1x Oracle of Mul Daya 1x Rampaging Baloths 1x Rampant Frogantua 1x Ramunap Excavator 1x Sage of the Maze 1x Smirking Spelljacker 1x Tatyova, Benthic Druid 1x Terastodon 1x Timeless Witness 1x Turntimber Sower 1x Ulvenwald Hydra 1x Wonderscape Sage 1x Wood Elves 1x World Shaper Artifact (8) Commander (1) Instant (10) 1x Beast Within 1x Evacuation 1x Fact or Fiction 1x Frantic Search 1x Growth Spiral 1x Plasm Capture 1x Snap 1x Summary Dismissal 1x Thirst for Knowledge 1x Voidslime Enchantment (8) 1x Compulsion 1x Copy Land 1x Descendants' Path 1x Druid Class 1x Ground Seal 1x Imprisoned in the Moon 1x Propaganda 1x Utter Insignificance Planeswalker (2) Suggestions Updates Add Comments Attention

One way is to think about it like a control deck: assuming you have infinite time to get the job done once the game is locked up, go for the most irresistible and foolproof plan possible
By making creatures without flying unable to block, it turns a cluttered board into a clear path for a lethal swing
Sometimes played in Commander, the card is easy to ultimate so you can chain off a bunch of spells to victory